Wednesday 28 March 2012

MDDN 241 Project 1 Progress

In my animation i have just finished the shatter scene. This scene was quite difficult to animate because of the fact that you cant animate an object that already has a gravity field on it. If i did animate it then it would completely ignore the gravity field and start the entire animation where i would want to animate the object.

To get around this i duplicated the ball in the spot where it stops in the hole. This happens at frame 337 so on the object with gravity i turned the visibility on until 336 and turned it off at 337 for the rest of the animation. For the duplicated object its visibility is off up to 336 and on at 337.
This lets me then animate the new object and keep the gravity working for the original object.

The shattering part was quite challenging to animate. I used the shatter tool to break it into 4 pieces and then i animated each of the pieces.  I had to keyframe the 4 peaces at several places along the times line to when its stops because it was traveling in a horizontal line and sometimes disappeared under one of the hills of floated over the holes. So i have to make it that it was skimming the surface of the plane.


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