Monday 22 October 2012

MDDN 243, Project 3, Intro screen

For our game we want to have an intro screen before you go into the room selection screen. We want this so that the player has the option to go to either the game, or go see the instructions, and I also had the idea that we have an about screen which will tell the user about the game and also have a QR code for each of us which will link to our game design blogs if the user wants to learn more.



For the main Screen we have an image of our character and also the title 'Charge'. We also have to 3 options for what you could do next. To get this we made that the 3 options were actor types which have two animations. One where the word is written out and the other one is just an expanded version of that image. What happens is when you press the up or down arrow key whatever actor type you are on it will change to the expanded version.









To get this I set 3 Boolean variables. New Game, Instructions and About. At first New Game is set to true while the others are set to false. Whenever one of the 3 are set to true it will switch to the expanded animation for the actor. And when down is pressed. If New Game is set to true then it will be set to False and then Instructions will be set to true. And this happens for all 3 of the options. Also to get to the next screen its set as, when spacebar is pressed, if new game = true, switch scene to scene select. and that happens for each of the 3 and go to their corresponding pages.




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