They have all be anchored to the screen so that they don't even leave the spot which they are in.
Our final HUD was quite complicated though.
For our new Hud we have the actor on the top left and the amount of charge which he had. The image of him changes depending on what your energy level is and also if you have a power up on or not.
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They are all one actor type that has no collision on it so it doesn't get effected by other actors. So what happens is depending on a specific event the images will change.
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Just like the Characters HUD these have no collisions and are anchored to the screen so they wont move and wont be affected by other objects in the room.
To get the Appliance HUDS to work I made it that when the character is in a region the animation for the HUDS actor will change depended on what happens.
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