our game we are looking for inspiration from two games which some of us have played quite a bit.
The first game we looked at is called 'The binding of Isaac'
It is an 8 way, up down game. Our game mechanics are going to be similar to the binding of isaac. We want out game to also be an 8 way movement game, but if it gets to complex with the animations then we will just stick with a 4 way.
We also want all the objects in the game to be face on to the player, even though technically you are looking at a birds eye view of the level.
The other game which we are looking to is the Pokemon game series.
What we are taking from these games are the notion that you are always in the center of the screen. So in some aspect our character is just going to be moving on the spot. The only exception we are having to this is when the screen shows the sides of the level. So then our character will move freely until he has moved the screen away from the ends of the level
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